Two-thirds of the average

Everybody picks a whole number from 0 to 100. The winner is whoever comes closest to two-thirds of the average. Play it twice and watch the target retreat.

Enter the numbers

Paste straight from a form's response sheet or a spreadsheet: one person per line, the number last (for example Amara K, 33 or a copied row with a timestamp). Lines with no number between 0 and 100 are skipped and counted below the box. Everything stays in this browser.

Every guess, one dot per person

Round 1 Round 2 Target: two-thirds of the average Average Ringed dot: the winner

Between the rounds

Why the answer keeps moving

The ladder

Each step assumes everybody else reasoned one step less, and multiplies by two-thirds.

  1. Pick at random: the average is about 50.
  2. So aim for two-thirds of 50: 33.
  3. But everyone can work that out: 22.
  4. And that too: 15, then 10, then 7 …
  5. All the way down to 0, the only answer nobody can improve on. (With whole numbers, everybody saying 1 is stable too.)

Almost nobody plays 0, and anybody who does loses. The winning number is a fact about the room, not about the game. In a second round everybody knows roughly what the room did, aims lower, and so lowers the target: the equilibrium is where the crowd is heading, not where it is.

Where it started: Jeux & Stratégie, 1981

Alain Ledoux used the game as a tie-break for 4,078 readers of his French puzzle magazine, asking for a positive whole number below a billion.

Average134,822,738.26
Target (two-thirds)89,881,825.51
Winning guess89,793,238
Missed by88,588 (0.009%)
Reasoning in the average3.2 steps from 500 million

Keynes described the idea in 1936 as a newspaper beauty contest; Rosemarie Nagel's 1995 laboratory games found first-round averages around 36.